The chances of success with the basic climbing solution are not obvious without calculations, especially given the possibility of accelerated climbing. The third (and fourth) situations look like they would need some rules interpretation or more than simply reading the rulebook. Is the rest of the climb any easier, do they still need to roll, or what happens? Ten foot pit: This leaves their feet around 75 cm from the top, which means that they are mostly out of the pit. If a character with 30 feet speed climbs successfully, they ascend 7,5 feet. The existing rules leave the following simple questions unanswered, or at least make the answer not obvious by my standards: What if there is someone above, reaching down to help? How much easier does it get if there are at least two people down there? Climbing on the shoulders of an ally (with their help) should help a bit, at least. Jump up and grab hold of the floor above.Even 3 meters is a lot, so this is likely only for the superheroic characters. Some possible things that would occur to me (based on fictional possibilities): The pit is a cylinder with a bottom that is a square with 10' sides. How easy is it to get out of the pit? I am interested in the case of 10' deep pit and a deeper one the first one might have different viable options, considering only the fictional situation. In fact, they are only wearing pitiful rags (that do not a useful rope make) and have no equipment, since they have just escaped from slavery and are on their way out. Being the murderhoboes they are, they have not prepared for such an occasion. Adventurer(s) have fallen into a pit and want to get out.
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